For level design, I utilized the Kishotenketsu method to create clear constraints for myself. Each level was designed to introduce, and test core mechanics, ensuring players could naturally learn and refine their skills as they progressed.
Level 1 served as the introduction, teaching players essential mechanics like movement, jumping, and interacting with keys. The design emphasized simplicity, with glowing elements guiding players’ attention and hazards encouraging careful navigation.
Level 2 developed the players’ understanding on these mechanics. Introducing a maze-like layout that required players to apply their knowledge while practicing precision and observation.
Levels 3 and 4 escalated the difficulty, introducing a twist with tighter jumps, complex hazards, and combining lessons from earlier levels to create a final conclusion that tested the players’ mastery of the game. Each level built upon the last, ensuring a smooth yet rewarding learning curve.